Ashen Banners

When the Line Breaks
A command-level fantasy strategy game about holding collapsing frontlines.

In early development
Ashen Banners in-development preview image

Ashen Banners puts the player in the role of a high-level commander overseeing a war that is constantly on the brink of failure. Instead of controlling individual units on a battlefield, the player manages pressure, morale, supply, and reserves across a living strategic map.

Frontlines do not slowly drift, they hold, strain, and break, sometimes suddenly, sometimes catastrophically. A single collapse can trigger chain reactions across neighboring fronts, forcing the player into difficult, time-critical decisions.

The game focuses on system clarity, readable cause and effect, and meaningful trade-offs. Every shift of the frontline is the result of visible forces rather than hidden randomness. The challenge is not execution speed, but judgment: where to reinforce, where to retreat, and where to risk everything.

Designed for players who enjoy pressure, planning under uncertainty, and systems that explain themselves.

Development

Ashen Banners is currently in active development. The project is built around a command-level war simulation centered on dynamic frontlines and crisis management, without real-time unit micromanagement. Development focuses on simulation stability, clear player feedback, and decision pressure rather than spectacle. The goal is a strategy game where the player constantly feels the weight of command, holding a war together while it threatens to collapse on multiple fronts at once. No release date has been announced.